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IJLT 2024 Vol.10(1): 159-165
doi: 10.18178/ijlt.10.1.159-165

Students' Motivation and Feedback on the Learning Potential from a Virtual Minecraft Event Competition

Nai Yeen Gavin Lai1,*, Yee Jiea Pang2, Kok Hoong Wong1, Lih Jiun Yu3, and Hooi Siang Kang4
1. Faculty of Science and Engineering (FOSE), University of Nottingham Ningbo China, Ningbo, China
2. Institute of Technology Management and Entrepreneurship, Universiti Teknikal Malaysia Melaka, Malaysia
3. Faculty of Engineering Technology and Built Environment, UCSI University, Kuala Lumpur, Malaysia
4. School of Mechanical Engineering, Universiti Teknologi Malaysia, Johor, Malaysia
Email: Gavin.Lai@Nottingham.edu.cn (N.Y.G.L.); yeejiea@gmail.com (Y.J.P.); Kok-Hoong.Wong@nottingham.edu.cn (K.H.W.); yulj@ucsiuniversity.edu.my (L.J.Y.); kanghs@utm.my (H.S.K.)
*Corresponding author

Manuscript received March 13, 2023; revised April 28, 2023; accepted September 7, 2023; published February 21, 2024.

Abstract—Minecraft is one of the most popular computer games that has caught the attention of educators all around the globe. The recent COVID-19 lockdown and restriction have reinforced the importance of embracing technology and being digitally proficient. Therefore, the use of technology must be an integral part of the teaching and student development process. Minecraft is a computer game with a huge following from enthusiasts and has also been recommended as a helpful learning resource for student development. Comprehending the value and potential of the infusion of technology into the learning experience, a completely online Minecraft contest for students in Malaysia was developed. This study shares and analyses the students’ engagement in the event and competition that was purposefully held for school-going children in Malaysia. The study’s findings are within the expectation of the initiators, where the events are seen as a positive, value-added activity to help reinforce students’ learning. Deeper insights into student’s opinions of the benefits and hosting routines were successfully attained. The results and findings will benefit educators’ future planning of events that support and improve students’ learning.  
Keywords—Minecraft, learning, online event, discord, feedback 

Cite: Nai Yeen Gavin Lai, Yee Jiea Pang, Kok Hoong Wong, Lih Jiun Yu, and Hooi Siang Kang, "Students’ Motivation and Feedback on the Learning Potential from a Virtual Minecraft Event Competition," International Journal of Learning and Teaching, Vol. 10, No. 1, pp. 159-165, 2024.

Copyright © 2024 by the authors. This is an open access article distributed under the Creative Commons Attribution License (CC BY-NC-ND 4.0), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.