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ISSN:
2377-2891(Print); 2377-2905(Online)
Frequency:
Bimonthly
Editor-in-Chief:
Prof. Eric C. K. Cheng
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
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Google Scholar; Crossref, CNKI,
etc.
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500 USD
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Editor-in-Chief
Prof. Eric C. K. Cheng
Professor & Vice President (Academic)
Yew Chung College of Early Childhood Education, Hong Kong, China
As the Editor-in-Chief of IJLT, I invite you to contribute your scholarly work to our esteemed publication. IJLT serves as a beacon for original and impactful academic contributions in the realm of education, fostering multidisciplinary research and development to enhance teaching-learning processes globally. We welcome submissions spanning a wide spectrum of topics, from innovative program development to the integration of digital tools in education. Our scope encompasses areas such as student leadership, diversity in education, and collaborative initiatives, reflecting our commitment to a sustainable and inclusive society. [
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2019
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Volume 5, No. 3, September 2019
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Game-Based Learning for Young Learners
Haya Shamir, David Pocklington, Kathryn Feehan, and Erik Yoder
Waterford Research Institute, Sandy, Utah, USA
Abstract
—Game-based learning (GBL) is becoming a more widespread style of education; however, there is a lack of research on the benefits of GBL on students’ early literacy skills. This study explores the effectiveness of a computer-adaptive GBL curriculum, Waterford Early Learning (WEL) during the 2016-2017 school year. Kindergarten, first grade, and second grade students took a district-administered literacy assessment at the beginning and end of the school year. Reading assessment scores of kindergarten, first grade, and second grade students who used GBL were compared to scores of students who either did not use GBL or had low usage of WEL during the 2016-2017 school year. Students who used WEL significantly outperformed students who did not use WEL on all end of year literacy scores, and students with high usage of WEL significantly outperformed students with low usage on all end of year literacy scores as well. Students who used WEL also outperformed their control counterparts across demographics. These results indicate that WEL has a potentially positive impact on early literacy skills. More impactful studies concerning incorporating GBL curriculum in conjunction with traditional, in-class literacy instruction are necessary.
Index Terms
—technology, game-based learning, literacy
Cite: Haya Shamir, David Pocklington, Kathryn Feehan, and Erik Yoder, "Game-Based Learning for Young Learners," International Journal of Learning and Teaching, Vol. 5, No. 3, pp. 206-212, September 2019. doi: 10.18178/ijlt.5.3.206-212
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