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Building New Pedagogical Designs in the Pandemic Era

Ernesto Pacheco, Manuel Robles-Cardenas, and Ricardo Thierry-Aguilera
Industrial Engineering, Tecnologico de Monterrey, Mexico, Mexico

Abstract—From the beginning of the pandemic, many universities had to modify the traditional face-to-face educational system to a remote system where the students continue having a meaningful learning process. Simulators and serious games are effective learning techniques which existed before the pandemic and there is a continuously growing interest in them given the observed benefits and the highly likely possibility that the use of these techniques will continue to be adequate beyond the pandemic. This research focuses on the use of the GOAL platform and on LOST, a serious game designed to teach supply chain concepts where the students make non-trivial decisions to maximize profit. The GOAL platform has been used at our university and several other schools for more than 3 years. This work presents the details of how the GOAL platform has been implemented at our university and the effects on the students learning.
 
Index Terms—Higher education, educational innovation, logistic education, serious games, E-learning

Cite: Ernesto Pacheco, Manuel Robles-Cardenas, and Ricardo Thierry-Aguilera, "Building New Pedagogical Designs in the Pandemic Era," International Journal of Learning and Teaching, Vol. 8, No. 3, pp. 146-151, September 2022. doi: 10.18178/ijlt.8.3.146-151

Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License (CC BY-NC-ND 4.0), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.