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ISSN:
2377-2891(Print); 2377-2905(Online)
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Bimonthly
Editor-in-Chief:
Prof. Eric C. K. Cheng
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
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Editor-in-Chief
Prof. Eric C. K. Cheng
Professor & Vice President (Academic)
Yew Chung College of Early Childhood Education, Hong Kong, China
As the Editor-in-Chief of IJLT, I invite you to contribute your scholarly work to our esteemed publication. IJLT serves as a beacon for original and impactful academic contributions in the realm of education, fostering multidisciplinary research and development to enhance teaching-learning processes globally. We welcome submissions spanning a wide spectrum of topics, from innovative program development to the integration of digital tools in education. Our scope encompasses areas such as student leadership, diversity in education, and collaborative initiatives, reflecting our commitment to a sustainable and inclusive society. [
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2018
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Volume 4, No. 2, June 2018
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Cube’s Volume: A Game- Based Learning involving Volume Visualization for 4th Grade Students
Xander L. Faustino
1
, Jheanel E. Estrada
1
, Angelo P. Layton
2
, Carlo A. Nudo
2
, Wiljan C. Torrefiel
2
, Louisse B. Etorma
2
, and Ronald R. Erosa
2
1. Faculty of the College of Information Technology, Technological Institute of the Philippines
2. Technological Institute of the Philippines
Abstract
—Under the new K-12 program of the Department of Education (Philippines), the subject of Geometry is now being taught in primary schools. Because the topic volume is under Geometry, it will be also taught to elementary students, particularly in Grade 4. This study aims to propose an Android game-based learning that tackles Volume Visualization and it intends to make the game interactive to students, educating, and fun. It also aims to integrate aspects of Filipino society into the game. This research can also complement existing methods that are being used in teaching. The mobile game was developed using Unity, a cross-platform game engine that uses C# as the programming language. The results shows strongly for the application’s functionality. Furthermore, all practical and academic implications are discussed below.
Index Terms
—cube, mathematics, mobile game, volume visualization
Cite: Xander L. Faustino, Jheanel E. Estrada, Angelo P. Layton, Carlo A. Nudo, Wiljan C. Torrefiel, Louisse B. Etorma, and Ronald R. Erosa, "Cube’s Volume: A Game- Based Learning involving Volume Visualization for 4th Grade Students," International Journal of Learning and Teaching, Vol. 4, No. 2, pp. 119-123, June 2018. doi: 10.18178/ijlt.4.2.119-123
5-ICSGSC2017-228
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