Home
Author Guide
Editor Guide
Reviewer Guide
Special Issue
Introduction
Special Issues List
Published Issues
journal menu
Aims and Scope
Editorial Board
Indexing Service
Article Processing Charge
Open Access Policy
Publication Ethics
Editorial Process
Subscription
Contact Us
General Information
ISSN:
2377-2891(Print); 2377-2905(Online)
Frequency:
Quarterly
Editor-in-Chief:
Prof. Xabier Basogain
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
Abstracting/Indexing:
Google Scholar; Crossref, CNKI,
etc.
E-mail questions
or comments to
IJLT Editorial Office
.
Editor-in-Chief
Prof. Xabier Basogain
University of the Basque Country, Vitoria-Gasteiz, Spain
I am very excited to serve as the first Editor-in-Chief of the International Journal of Learning and Teaching...[
Read More
]
What's New
2023-09-05
Vol. 9, No. 3, September 2023 issue has been published!
2023-06-06
Vol. 9, No. 2, June 2023 issue has been published!
2023-03-09
Vol. 9, No. 1, March 2023 issue has been published!
Home
>
Published Issues
>
2022
>
Volume 8, No. 4, December 2022
>
Game Design in TBLT Classes: Exploring Pragmatics
Hengxi Wang
Graduate School of Education, University of Pennsylvania, USA
Abstract
—Based on reviews of various types of research, it is possible to generalize that combining TBLT and GBLL would promote language pragmatics. Pragmatics is critical in developing learners' ability to communicate effectively in the target language. As a result, it is possible to conclude that the combination of TBLT and GBLL would be beneficial and meaningful for second language learners learning their target language. Furthermore, task-based games in language learning have the potential to motivate and engage learners in meaningful learning while promoting autonomy and reducing anxiety, particularly among second language learners. It was also discovered that digital game-based learning is more effective than non-digital game-based learning because non-digital game-based learning cannot cover all critical elements of TBLT during implementation. Therefore, this essay will explore the possibility of implying game design to TBLT classrooms to achieve students' language pragmatics. Finally, some potential shortcomings and future developments will also be mentioned.
Index Terms
—pragmatics, TBLT/CLT, game design,game-based learning
Cite: Hengxi Wang, "Game Design in TBLT Classes: Exploring Pragmatics," International Journal of Learning and Teaching, Vol. 8, No. 4, pp. 261-266, December 2022. doi: 10.18178/ijlt.8.4.261-266
Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License (
CC BY-NC-ND 4.0
), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.
8-ES0007
PREVIOUS PAPER
Project Work and Project-Based Learning to Support Engineering Education: A Demo on Energy Storage
NEXT PAPER
What We Learn in Later Life? Policy, Practice, and Future in China