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General Information
ISSN:
2377-2891(Print); 2377-2905(Online)
Frequency:
Bimonthly
Editor-in-Chief:
Prof. Eric C. K. Cheng
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
Abstracting/Indexing:
Google Scholar; Crossref, CNKI,
etc.
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IJLT Editorial Office
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Editor-in-Chief
Prof. Eric C. K. Cheng
Professor & Vice President (Academic)
Yew Chung College of Early Childhood Education, Hong Kong, China
As the Editor-in-Chief of IJLT, I invite you to contribute your scholarly work to our esteemed publication. IJLT serves as a beacon for original and impactful academic contributions in the realm of education, fostering multidisciplinary research and development to enhance teaching-learning processes globally. We welcome submissions spanning a wide spectrum of topics, from innovative program development to the integration of digital tools in education. Our scope encompasses areas such as student leadership, diversity in education, and collaborative initiatives, reflecting our commitment to a sustainable and inclusive society. [
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What's New
2024-02-29
Vol. 10, No. 1, 2024 has been published!
2024-02-07
Welcome Prof. Eric C. K. Cheng from Yew Chung College of Early Childhood Education, Hong Kong, China to join IJLT Editorial Board as Editor-in-Chief!
2023-12-13
IJLT will adopt Article-by-Article Work Flow from 2024. For the Bimonthly journal, each issue will be released at the end of the issue month.
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Volume 8, No. 2, June 2022
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Creating an Interactive Environment for Learning Microplastics VIA a Board Game at the Museum
Riris Sejati Adjiningsih and Namkang Sriwattanarothai
Institute for Innovative Learning, Mahidol University, Nakhon Pathom, 73170 Thailand
Abstract
—A Museum is an important place to promote science literacy for people. Recently, museums have developed educational materials and exhibits for learning and raising awareness of global issues. Microplastics have become a global environmental issue. A board game has been used to implement many environmental problems effectively. This study, therefore, aimed to develop a board game with simple simulation in a spreadsheet to create an interactive environment to learn about microplastics and their impact on the environment. The developed board game was implemented at the natural history museum in Thailand with six undergraduates studying life science who voluntarily participated in the study. The multi-answer questions, mind map, and worksheet were used to assess the understanding of microplastics when the participants completed the first game. Data from observation of the participants’ interaction during the game was also used to support the result. Data pointed that the participants gained some information from the action and information provided in the board game. Participants could clearly state the sources of microplastics. They also demonstrated the knowledge of microplastics’ cause and effect on living organisms and how to manage microplastics concentrations in the environment. However, the concept of a microplastic pathway was missing, which would be discussed.
Index Terms
—boardgame, game-based learning, microplastics, spreadsheet, museum
Cite: Riris Sejati Adjiningsih and Namkang Sriwattanarothai, "Creating an Interactive Environment for Learning Microplastics VIA a Board Game at the Museum," International Journal of Learning and Teaching, Vol. 8, No. 2, pp. 93-98, June 2022. doi: 10.18178/ijlt.8.2.93-98
Copyright © 2022 by the authors. This is an open access article distributed under the Creative Commons Attribution License (
CC BY-NC-ND 4.0
), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.
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