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General Information
ISSN:
2377-2891(Print); 2377-2905(Online)
Frequency:
Quarterly
Editor-in-Chief:
Prof. Xabier Basogain
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
Abstracting/Indexing:
Google Scholar; Crossref, CNKI,
etc.
E-mail questions
or comments to
IJLT Editorial Office
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Editor-in-Chief
Prof. Xabier Basogain
University of the Basque Country, Vitoria-Gasteiz, Spain
I am very excited to serve as the first Editor-in-Chief of the International Journal of Learning and Teaching...[
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2020-04-28
[Call for Paper] Special Issue "Significance of STEM Education in Teaching and Learning for the Changing World with COVID19"
2022-08-08
Vol. 8, No. 3, September 2022 issue has been published online!
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Vol. 8, No. 2, June 2022 issue has been published online!
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2021
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Volume 7, No. 3, September 2021
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Open Source-Based UAVs for STEAM Education: Some Case Studies
Koh Sueda
1
, Atsuko K. Yamazaki
2
, Makoto Nomura
3
, Masayuki Sakamoto
3
, Yasuhiro Kato
3
, and Masanori Hosaka
3
1. Smart Systems Institute, National University of Singapore, Singapore
2. Department of Information & Communication Engineering, Shibaura Institute of Technology, Japan
3. Japan Aviation Academy, Ishikawa, Japan
Abstract
—The importance of Science Technology, Engineering, Arts, and Mathematics (STEAM) education has been strongly recognized over the last few years. STEAM education requires an approach to integrate these disciples, and robots and unmanned aerial vehicles (UAVs) are often utilized as ideal tools for hands-on STEAM education. Over the past few years, open source-based fully autonomous UAVs have been priced below $100. This fact also has allowed UAV Research and Development (R&D) to bring reverse innovation in education. This paper introduces our projects contributing to local communities, including R&D and STEAM educational programs that exploit open-source UAV platforms. We describe three examples of STEAM educational programs using UAV technologies: a three-day scratch-build UAV workshop at the Kirirom Institute of Technologies in Cambodia, a sailing robot development project at a private STEAM education and fabrication lab for children, VIVISTOP Kashiwanoha in Chiba, Japan, and an ongoing project of UAV R&D at Japan Aviation Academy whose framework is going to be extended to a workshop for local children in Ishikawa, Japan, with a local board of education.
Index Terms
—STEAM education, UAVs, open-source technology, team learning, self-learning
Cite: Koh Sueda, Atsuko K. Yamazaki, Makoto Nomura, Masayuki Sakamoto, Yasuhiro Kato, and Masanori Hosaka, "Open Source-Based UAVs for STEAM Education: Some Case Studies," International Journal of Learning and Teaching, Vol. 7, No. 3, pp. 202-206, September 2021. doi: 10.18178/ijlt.7.3.202-206
Copyright © 2021 by the authors. This is an open access article distributed under the Creative Commons Attribution License (
CC BY-NC-ND 4.0
), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.
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