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Educational Games Quality Framework for Learning Islamic History in Primary School

Roslina Ibrahim, Rasimah C. M. Yusoff, Norziha M. M. Zainudin, Nilam N. A. Sjarif, and Yazriwati Yahya
Razak Faculty of Technology and Informatics, Universiti Teknologi Malaysia, Jalan Sultan Yahya Petra, 54100, Kuala Lumpur, Malaysia
Abstract—Educational Games (EG) are regarded as the 21st century learning medium. Digital natives are highly engaged to games and internet technology like never before. Despite widely available of educational games, there are still very much lacking of good quality educational games that effectively helps students learning. This is due to missing part in games design aspects that is failed to satisfy a real games features plus inadequate educational content to represent the syllabus it intended to teach. Many educational games were developed without proper guide on good quality games due to lack of established guidelines. In\ addition, Islamic History is an important subject in Malaysian primary school, however student performance on the subject are below average. Thus, this study proposed an educational games quality framework that combine game design components and educational components. The framework will be use to design educational game prototype and afterwards conduct validation among students. Validated framework will serve as a guideline for game designer to ensure the games fulfill both game and educational aspects. 
 
Index Terms—educational games, games design, games component, educational component

Cite: Roslina Ibrahim, Rasimah C. M. Yusoff, Norziha M. M. Zainudin, Nilam N. A. Sjarif, and Yazriwati Yahya, "Educational Games Quality Framework for Learning Islamic History in Primary School," International Journal of Learning and Teaching, Vol. 5, No. 4, pp. 313-317, December 2019. doi: 10.18178/ijlt.5.4.313-317
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