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Virtual Reality Challenges in Education and Training

Dimiter Velev 1 and Plamena Zlateva 2
1. University of National and World Economy, Sofia, Bulgaria
2. ISER, Bulgarian Academy of Sciences, Sofia, Bulgaria

Abstract—Virtual Reality (VR) will soon be something millions of people will be using. It will expand into a broad spectrum of our current world. VR is a technology that enables the creation of computer generated virtual worlds with which the user can interact and immerse in. VR gear and content will be the next hype word and it is estimated their market will be worth more than $70 billion by 2020. In fact 2016 is considered to be the year of Virtual Reality. One of the fields that can take an evolutionary advantage of VR is education and training due to the great interactivity level that VR allows the users to experiment the concepts he is taught with. The paper aims at performing a brief analysis of current VR challenges, and especially its application in education and training.

Index Terms—education, training, digital content, virtual reality

Cite: Dimiter Velev and Plamena Zlateva, "Virtual Reality Challenges in Education and Training," International Journal of Learning and Teaching, Vol. 3, No. 1, pp. 33-37, March 2017. doi: 10.18178/ijlt.3.1.33-37